the risks of non-genuine software are easy to miss
"Wicked Game", Chelsea College of Arts, London.
A play on ideas of translation of reality through documentation, and most importantly, how does the 360º image/virtual reality change our conception of what can be conceived as truth especially in a time when everyone is suspicious.
The main video seen in the screenshot above shows three different perspectives of the same action performed in a virtual reality drawing software. The first one (from left to right) shows my own view of what is happening. You can see what I see, you can feel the weight of my face moving from side to side. Only when I give myself some space to look at the drawing I was making, it is possible to understand what I am doing: a scan of my own body.
Whereas the first video is set on the virtuality, the middle one shows the viewer what I am enable to see. I am blindfolded. I am controlled by the physical boundaries drawn on the floor which are set by the limits of the green rug. These create boarders around where my imagination can go, as well as denounce the technology’s limits.
The last video was filmed on a phone by another person. It contradicts the other two because it shows a point of view which is outside of the main action. The others try to mimic the human eye, whereas this one does not try to hide it’s machine nature. It is an artificial standpoint.
…removed from the centre,
….close to the margin where surveillance cameras function.
My interest in virtual reality is mainly due to my concerns related to the dematerialisation of the body.
I am drawing my body in virtually reality…
I am scanning it…
I am creating a copy…
…and deleting it right afterwords.